Are you using styles in your svg?

for example

<style type="text/css"><![CDATA[.Pen0 {fill:none; stroke:#FFFFFF; 
stroke-width:0.5}.Brush0 {fill:#FFFFFF; stroke:#FFFFFF; st........

and then

<path d="M172.5,263.261 L187.5,263.261 L187.5,238.261 L172.5,238.261 
L172.5,263.261" class="Brush0" />

if you are then expect FF to run slowly if your doing some animation with a 
stylesheet.


Hope ive been helpful

Richard




>From: "revelonshift" <[EMAIL PROTECTED]>
>Reply-To: svg-developers@yahoogroups.com
>To: svg-developers@yahoogroups.com
>Subject: [svg-developers] Performance tips
>Date: Thu, 21 Sep 2006 09:55:38 -0000
>
>Hello there. Is there somebody experienced in
>high-perrformance-tweaking of SVG implementation in Mozilla? I did
>almost everything I could think about for optimization, but still, my
>Submarine close-to-finish game performs in Gecko based browsers the
>worse. The best is of course ASV (taking rouhly about 30% os CPU),
>second is Batik (taking in some actions 100% of CPU), then Opera (is
>optically slower than Batik but takes maximally 70% of CPU => I don't
>know why :-(  ) and Mozilla/Firefox is the worst of them, reaching
>100% of CPU power very often. I tried use of cloneNode instead of
>creating new one, without benefit, I tried use one complex gradient
>instead of several simple ones, again no benefit. The only possible
>way to speed things in Firefox up is disable almost everything and
>reduce greatly number of elements. But I'm quite sure that there must
>be something I'm still not aware of...
>
>Thx for any tips,  Marek
>
>PS: Another problem I'm heading is sound => is there someone who knows
>how to via Scripting control playing sounds, compatibility in many
>browsersa is especially welcome. I failed using embed objects, playing
>through FLASH API is also not very working, but perhaps there is some
>way....
>
>
>
>

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