topleft=x,y
bottomright=(x+width),(y+height)

so higher y is lower on your screen, for the root element.
transforms can change this.

Without a code example or name of the editor it's hard to help

Cheers,

Ruud
http://svg.startpagina.nl (SVG links resource)



--- In svg-developers@yahoogroups.com, "jordangcsnt" <[EMAIL PROTECTED]>
wrote:
>
> Hi i'm working with a svg editor but i have a problem, when i draw an
> object like a rect or a circle on the canvas there is no problem, but
> when i insert a image on the canvas and then i want to draw a rect or
> something in the image, it draws upside-down  mmm as if it was
> inverting the coordinates, I hope someone could explain why it happens
> and how i can resolve it
>




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