Wow! Thanks for the immediate follow up.

I've toyed with each of these, especially I was intrigued by feDisplacement, 
but I cannot seem to control (or figure out how to control) the direction of 
the displacement.

    <filter id="imageFilter">
        <feDisplacementMap scale="25" 
         yChannelSelector="B"
         xChannelSelector="R"
         in="SourceGraphic"     />
      </filter>

This does a pretty good job (or at least a start).  I really want that "boing" 
stretch look in whatever dx/dy direction.



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