Author: kib
Date: Mon Jul 11 14:19:09 2016
New Revision: 302567
URL: https://svnweb.freebsd.org/changeset/base/302567

Log:
  In vgonel(), postpone setting BO_DEAD until VOP_RECLAIM() is called,
  if vnode is VMIO.  For VMIO vnodes, set BO_DEAD in vm_object_terminate().
  
  The vnode_destroy_object(), when calling into vm_object_terminate(),
  must be able to flush buffers.  BO_DEAD purpose is to quickly destroy
  buffers on write when the underlying vnode is not operable any more
  (one example is the devfs node after geom is gone).  Setting BO_DEAD
  for reclaiming vnode before object is terminated is premature, and
  results in unability to flush buffers with live SU dependencies from
  vinvalbuf() in vm_object_terminate().
  
  Reported by:  David Cross <dcrosst...@gmail.com>
  Tested by:    pho
  Sponsored by: The FreeBSD Foundation
  MFC after:    2 weeks

Modified:
  head/sys/kern/vfs_subr.c
  head/sys/vm/vm_object.c

Modified: head/sys/kern/vfs_subr.c
==============================================================================
--- head/sys/kern/vfs_subr.c    Mon Jul 11 14:07:24 2016        (r302566)
+++ head/sys/kern/vfs_subr.c    Mon Jul 11 14:19:09 2016        (r302567)
@@ -3232,7 +3232,13 @@ vgonel(struct vnode *vp)
            TAILQ_EMPTY(&vp->v_bufobj.bo_clean.bv_hd) &&
            vp->v_bufobj.bo_clean.bv_cnt == 0,
            ("vp %p bufobj not invalidated", vp));
-       vp->v_bufobj.bo_flag |= BO_DEAD;
+
+       /*
+        * For VMIO bufobj, BO_DEAD is set in vm_object_terminate()
+        * after the object' page queue is flushed.
+        */
+       if (vp->v_bufobj.bo_object == NULL)
+               vp->v_bufobj.bo_flag |= BO_DEAD;
        BO_UNLOCK(&vp->v_bufobj);
 
        /*

Modified: head/sys/vm/vm_object.c
==============================================================================
--- head/sys/vm/vm_object.c     Mon Jul 11 14:07:24 2016        (r302566)
+++ head/sys/vm/vm_object.c     Mon Jul 11 14:19:09 2016        (r302567)
@@ -741,6 +741,10 @@ vm_object_terminate(vm_object_t object)
 
                vinvalbuf(vp, V_SAVE, 0, 0);
 
+               BO_LOCK(&vp->v_bufobj);
+               vp->v_bufobj.bo_flag |= BO_DEAD;
+               BO_UNLOCK(&vp->v_bufobj);
+
                VM_OBJECT_WLOCK(object);
        }
 
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