C.E. Forman boldly stated:
>
>> Q: Why isn't "Rare" on the grading scale?
>> A: "Rare" isn't an indication of condition; it's an indication of value.
>
>This is nit-picking, but I would like to point out that rare does not
>necessarily
>equal valuable, it merely equals hard-to-find.  Example: Awhile back I
>bought
>a small stack of "Beatle Quest" games from the author for a low-low price.
>The game was only released in the UK, only for Commodore 64, only on
>cassette, the author's personal stock is now depleted, and I have less than
>10 copies left.  That's rare.  But it's not valuable, because I still *have*
>those copies left -- nobody seems to want the damn thing, and the most
>I've ever gotten for one was $15.  Quite a contrast from the Starcross
>saucer, of which far more were produced, but which consistently fetch
>$500+ at auction.  It seems more to be the combination of scarcity and
>the number of collectors who want it that add up to a valuable game.

This is absolutely true.  That's why the Digital Press Guide for video
games gives all games both a scarcity rating and a dollar value.  I
realize this isn't what the MobyScale is intended for, though.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
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