"Stephen S. Lee" wrote:
>
> On Thu, 12 Jul 2001, Pedro Quaresma wrote:
> > Personally, I believe I still have to find any other RPG that doesn't work
> > correctly on my machine, most even on DOS boxes in Win98...
>
> If you can figure out what causes The Two Towers to glitch out in VGA mode
> (this happened on all three of the modern machines I tried), let me know
> (it would make me happier, heh). I actually spent a LOT (several hours,
> easily) of time trying to figure this one out, as I had managed to figure
> out how to get nearly everything else to play properly (that means at the
> best graphics mode, with both music and digitized sound, and at a playable
> speed). This was one of the very few I could not figure out (and it's the
> only adventure or RPG).
No problem. I don't have it, though, so tell me where I can get a copy.
> Slowing down the computer (either by hardware, or software) did not work;
> booting to DOS 6.2 did not work;
> stripping device drivers in DOS 6.2 did not work;
> you cannot select MCGA as a graphics mode (this will fix Future Wars,
> which has a similar problem in "VGA" mode, though it's the same as
> "MCGA" mode as far as I can see except for the graphical glitches);
VGA and MCGA are both capable of producing 320x200x256 graphics, but VGA can be
tweaked for faster speed. MCGA is programmed in only one way; VGA can be set
up to do almost anything. So it makes sense that MCGA works when VGA doesn't,
and it also explains why the end result looks exactly the same.
However, don't assume all games will work fine/better/prettier in MCGA than
other choices. For example, all of the Sierra/Game Arts games (Thexder,
Silpheed, Firehawk, Sorcerian, and Zeliard) look much better in their
recommended EGA/VGA mode than a chosen MCGA mode. This is because they run in
640x200 (and all of their graphics were mastered this way), whereas MCGA runs
at 320x200.
> Think of it as a challenge. :)
No problem. Just steer me to a copy (or original).
--
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