Agreed, but another issue is that:
1) Old EA games were made by non-EA employees. They were all
external development houses contracted by EA. EA was just a
publisher. The model was similar to what GOD was trying to rekindle.
Now most of EA development is in-house (at a EA-owned
studio).
2) It only took between 1 and 4 people to create a game in the
early to mid 80's. This made it a lot easier to profile (and make stars)
out of the authors. Most games now take teams of 20 - 40 people to
create. It's becoming more like a movie production, and
therefore developers get their names and titles listed in the credits (like
a movie). Back in the days of Atari (2600), authors received no credit at
all. So we have come a long way...but the current industry doesn't fit
well into the "star" mentality. Richard Garriott (and most lead designers)
are but one piece of the modern game development team. Raising them to
star status would only demoralize the dozens of other people that worked just as
hard (if not harder) and had to be just as creative in order to make a
game.
Hugh
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