>If your game crashes...you have a complaint with the game, not the operating >system (usually).
Not really. So many games work on machine A,B & C, but not in D, but others only seem to work on C & D but not on A & B... >Poorly written/tested games will crash (or at least not >work properly) under Linux, DOS or any other operating system. Of course. But with poorly coded OSs (Windows) they may crash more often than with stable ones. >My favorite games don't crash under Windows. Shoot even my ST emulator doesn't crash >(and it's freeware). Again I'm not saying Windows is perfect...I'm saying >that DOS wasn't perfect either...and the acceptance of Windows as a game >development platform has made things easier for gamers, which has made the >PC more acceptable as a mass-market gaming platform, which has meant more >games for us. >And I can assure you...as a highly technical, programmer/technical support >person working in the computer industry at the time, the PC was DIFFICULT to >work with as a platform in the early nineties. My 80-year-old parents would >not be able to look at pictures of their grandson on the Internet today if >we still lived in a DOS world. 99.999999999999% of all game development in >the world would be done on consoles. But this wasn't not a DOS vs Windows issue. If Windows had never existed we would be much better with other stable OSes out there. And we'd still have games. >Hugh Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] "So long, and thanks for all the fish" http://www.salvador-caetano.pt http://www.globalshop.pt ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/