Indeed... Rocket Ranger is a title I will probably never forget, but for a
different reason. To summarize: "Rocket Ranger is the quintessential Cinemaware
game -- they finally got everything right."

<cough>dejavu<cough>
:)

Jim Leonard wrote:

> Hugh Falk wrote:
> >
> > By the late 80's hard drives were common on STs and Amigas (I had two).  The
> > problem with games is that the copy protection often kept you from
> > installing them on a hard drive (on all platforms).  That's why code wheels,
> > page numbers, etc. became so popular.  I hated them, but it was worth
> > getting hard drive speed.  Jim, you're right...load times off floppy were
> > just horrible....though still a lot better than cassettes in the C-64 days
> > :-).  What I really hated was when they had disk copy protection and a code
> > wheel!
>
> ACK, I don't think I've ever had the pleasure of crack^H^H^H^H^Hrunning
> any of those.
>
> The most elegant codewheel copy-protection I've ever seen had to be
> Rocket Ranger.  The code wheel that came with the game was necessary to
> play it -- to travel from one country to another, you had to enter in
> both source and destination and the amount of fuel needed to get from
> here to there was what you stuck in your rocket pack for the flight.
> You couldn't just "disable" the code wheel code, or you'd disable the
> entire game.
>
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