I never understood the reasoning behind needing a "sandalwood box". I'm assuming this was some sort of inside joke at Origin or at least from Lord British. Can you, John (or anyone else), shed some light on this subject?
Only info I have is from a Daikatana interview with... John Romero :)
"Q: So what exactly is all that about the sandalwood box?
JR: Heh... this is a joke that very few people will probably get. You needed to have played Ultima 5 all the way to the end, where you go through the Dungeon DOOM to rescue Lord British from his imprisonment in a mirror by the 3 Shadowlords. When you reach him, he asks if you brought the sandalwood box. If you don't have it, you get to spend eternity with LB in his little room. If you *do* have the box (which is very difficult to attain), the game will end at it should. BTW, the sandalwood box makes an appearance in Ultima 9."
So apparently the box also shows up on Ultima 9 and Daikatana (two games I haven't played much).
--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
Toyota Prius '01, Verdi Steel, 37K km.
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Para: <[EMAIL PROTECTED]> A/C: Ref: cc: Assunto: RE: [SWCollect] Vintage games w/fatal flaws | |
"John Romero" <[EMAIL PROTECTED]>
05-12-2003 16:39 | ||
Solicita-se resposta a john
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Yeah, you're correct about being kicked back to the top of the Abyss. Pretty uncool.
Another Ultima with a big problem is Ultima 5. When you find Lord British in the mirror at the bottom of the Dungeon Doom, which is at the bottom of the Underworld, if you do NOT have the Sandalwood Box that's hidden behind his bookcase in his magically locked bedroom atop Castle Britannia, you are screwed and are stuck in the room with him forever. If you do have the box, the game ends normally. And you don't get any kind of warning whatsoever that this will happen.
- John
-----Original Message-----
From: MASTER [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Quaresma
Sent: Friday, December 05, 2003 1:25 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage games w/fatal flaws
Jim Leonard wrote:
>> I'd have to throw in my entering the words of "Truth, Love and Courage"
>> in the wrong order after spending 2.5 hours getting to the bottom of a
>> certain 8-level dungeon to get the Codex of Infinite Wisdom just to be
>> kicked back to the surface. Augh! (Its "corveramo" , no "veramocor" :)
>Which Ultima game was that?
OK let's see if my memory doesn't betray me (again!)
It was Ultima 4, but "veramocor" was the word used to get into the final dungeon, not the word to be used in the end of it.
In the end, the word "infinity" had to be used (after the principles and its virtues), but if you typed the wrong word you'd get kicked back to the surface.
Someone please correct me if I'm wrong. It's been quite some time since I played Ultima 4.
--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
Toyota Prius '01, Verdi Steel, 37K km.
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