On Sep 1, 2008, at 3:33 PM, Benjamin Otte wrote: > The more important issue is that milliseconds are 1/1000th of a > second, not one millionth. So likely the not-CPU-intensive movies run > 1000x too fast for you at the moment. :)
D'oh! Thanks. > The not-so-important thing is that (I assume) you don't yet have a > proper priorization of events. So if you redraw after every frame - > likely the whole screen because you don't do invalidation tracking yet > - you will end up eating up all the CPU instead of advancing the > movie. This is likely what causes the slow movies. Yeah, right now it's redrawing the whole frame instead of part of it, and that's wrong. And yes, there is a Mac OS X method that invalidates only part of a view instead of the full view. How do I find out what display rect (if any) was changed during the last event? I looked at the headers and didn't see anything obvious. Nick Zitzmann <http://seiryu.home.comcast.net/> S/MIME signature available upon request _______________________________________________ Swfdec mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/swfdec
