Hi all,

I found out about swfmill by accident and I'm really loving it.

I have a question I hope hasn't been answered (I poked around in the  
mailing list archives and other places to no avail).  I'm trying to  
use swfmill to automate some terribly tedious flash library  
importing.  I wrote a python script that sets up some xml which is  
then run through swfmill simple.  An example:

<frame>
        <library>
                <clip id="kulippu31" import="0032.jpg" />
        </library>

        <place id="kulippu31" name="myKulippu31" x="0" y="0" depth="32" />
</frame>

It's nothing fancy, taking a series of images and placing them one to  
a frame.  Now, what I'd like to do is to take this swf movie and load  
it as a movie clip in Flash MX for later drawing over top.  However,  
loading the swf movies as a library crashes MX, and loading them into  
the library of another project make the swf come up as a bitmap  
object, with only frame one visible.

I'm not quite sure how to go about doing what I need to do past what  
I've already coded, so I was hoping someone could shed some light on  
the situation for me.  Do I need to encase my images inside <symbol>  
tags?  (Found one mention of them on the net.)  Does adding <movie  
version="6"> make a difference, or does swfmill only output to v7 and  
v8?

Sorry if these are all answered elsewhere.  I signed up for this  
mailing list because despite all my searching I can't find the  
answers I need.  And before you suggest it, there are reasons I want  
to do it this way and not overlay my sketches on a video clip.

Thanks in advance,
- Charles

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