Hi all, I found out about swfmill by accident and I'm really loving it.
I have a question I hope hasn't been answered (I poked around in the mailing list archives and other places to no avail). I'm trying to use swfmill to automate some terribly tedious flash library importing. I wrote a python script that sets up some xml which is then run through swfmill simple. An example: <frame> <library> <clip id="kulippu31" import="0032.jpg" /> </library> <place id="kulippu31" name="myKulippu31" x="0" y="0" depth="32" /> </frame> It's nothing fancy, taking a series of images and placing them one to a frame. Now, what I'd like to do is to take this swf movie and load it as a movie clip in Flash MX for later drawing over top. However, loading the swf movies as a library crashes MX, and loading them into the library of another project make the swf come up as a bitmap object, with only frame one visible. I'm not quite sure how to go about doing what I need to do past what I've already coded, so I was hoping someone could shed some light on the situation for me. Do I need to encase my images inside <symbol> tags? (Found one mention of them on the net.) Does adding <movie version="6"> make a difference, or does swfmill only output to v7 and v8? Sorry if these are all answered elsewhere. I signed up for this mailing list because despite all my searching I can't find the answers I need. And before you suggest it, there are reasons I want to do it this way and not overlay my sketches on a video clip. Thanks in advance, - Charles _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org