It would be easier to attach a button with actionscript from the library, or
even draw one using the drawing api. There are a lot of examples around on
how to do this.

Jim

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Marc Reichelt
Sent: 11 March 2006 17:19
To: swfmill@osflash.org
Subject: [swfmill] Buttons with swfmill?

Hi there!

I'm a young student from Germany. In my freetime I wrote a (very) small
flashfilm, called "Easy Musicplayer For Flash" (EMFF).
Until now I always used Macromedia Flash MX to create my flash movies,
but I'm using Linux as main operating system since 2001 - and that's why
I want to switch from Macromedia Flash to MTASC and swfmill.

I wrote the new codebase of the EMFF (you can see the current developing
status at http://dev.marcreichelt.de/emff/) with MTASC, and now I have
to recreate the GUI. Placing movies is no problem ("<clip .../>").

What I want to know is:
How can I create a new button with swfmill?
I know that there is a tag to do this ("button"), but I can't find any
documentation of it - the only thing I found was this:
http://iterative.org/swfmill/doc/reference.html#types

After a few tests I finally gave up, it seems that I'm not able to
create a button with swfmill.

Could you please write back how I may add buttons to my swf file with
swfmill?

And, as a tip for the future:
Some examples would be best to introduce the tags to the users! :)


Regards

Marc Reichelt   ||   http://www.marcreichelt.de/

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