>im planning something like this:
>
>1. render an 3d animation (100's of images)
>2. use potrace/autotrace to batch conbert them to svg/ps  (the direct swf 
>export of autotrace sucks)
>3. batch convert the svg/ps files to swf files
>4. use swfmill to compose the swf files into one swf-animation


Hi Martin. For testing purposes, I used a shell script to automatically 
convert all svgs in a folder to swfs. It is probably kind of inefficient, as 
it copies an xml template for each file. If you are interested though, I can 
send it to you.

However, if step 3 is not necessary (i.e. you don't need every svg as a 
separate swf file), I'd rather suggest that you skip this step altogether. 
It's simpler to convert your svg and compose the animation in one single 
step.

Then you just need a single swfml file like the one below, which can easily 
be produced by a script. You don't even need to change it when you rerender 
your svg files.

<movie ...>

  ...

  <frame>

    <library>

      <clip id="id_01" import="file_01.svg"/>

    </library>

    <place id="id_01" .../>

  </frame>


  <frame>
    <library>
      <clip id="id_02" import="file_02.svg"/>
    </library>
    <place id="id_02" .../>
  </frame>

  ...
</movie>

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