Hello Ralf,
Thanks for the answer. I thought that name attribute is somehow used to 
bind bitmap with class when compiling haXe to falsh9 but You are right - 
no name needed. It is all made be id, I have just tested this. I didn't 
know about the mask attribute - where did You find this?

Thanks again,
Christopher
> Hello Christopher,
> the bitmap tag has the following attributes:
> - id
>   linkage id
>
> - import
>   image file, supports jpg and png
>
> - mask
>   8bit grayscale png used as alpha channel
>   This only works together with a jpg image, because pngs already
> support alpha natively.
>
> There is no name attribute in the bitmap tag.
>
> Ralf
>
>   
>> Hi everybody,
>> After short discussion on haXe mailing list ( 
>> http://lists.motion-twin.com/pipermail/haxe/2007-June/009485.html ) I 
>> wanted to clarify the proper usage of <bitmap> tag in swfmill. What are 
>> the possible attributes ? ( id, name, import ), what image format does 
>> it accepts ? I'm probably going to add some information about this tag ( 
>> cause it's pretty hard to find ) on osflash wiki - that's why I wanted 
>> to make sure I use it properly like:
>>
>> <bitmap id="linkage_id" name="BitmapDataSuperClassName(flash9 in Haxe)"  
>> import="bitmap.jpg"/>
>>
>> Thanks,
>> Christopher
>>     
>
>
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>
>   



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