Hello Ralf, Thanks for the answer. I thought that name attribute is somehow used to bind bitmap with class when compiling haXe to falsh9 but You are right - no name needed. It is all made be id, I have just tested this. I didn't know about the mask attribute - where did You find this?
Thanks again, Christopher > Hello Christopher, > the bitmap tag has the following attributes: > - id > linkage id > > - import > image file, supports jpg and png > > - mask > 8bit grayscale png used as alpha channel > This only works together with a jpg image, because pngs already > support alpha natively. > > There is no name attribute in the bitmap tag. > > Ralf > > >> Hi everybody, >> After short discussion on haXe mailing list ( >> http://lists.motion-twin.com/pipermail/haxe/2007-June/009485.html ) I >> wanted to clarify the proper usage of <bitmap> tag in swfmill. What are >> the possible attributes ? ( id, name, import ), what image format does >> it accepts ? I'm probably going to add some information about this tag ( >> cause it's pretty hard to find ) on osflash wiki - that's why I wanted >> to make sure I use it properly like: >> >> <bitmap id="linkage_id" name="BitmapDataSuperClassName(flash9 in Haxe)" >> import="bitmap.jpg"/> >> >> Thanks, >> Christopher >> > > > _______________________________________________ > swfmill mailing list > [email protected] > http://osflash.org/mailman/listinfo/swfmill_osflash.org > > > _______________________________________________ swfmill mailing list [email protected] http://osflash.org/mailman/listinfo/swfmill_osflash.org
