I have an Ant build script which enabled me rebuild the swfmill.exe on
windows some months ago. The script will show you download all the
necessary/up-to-date version of 3rd party libraries (MSYS, libxslt,
freetype, ... etc), shows messages how to type build commands to setup an
environment for ./configure; make; make install of the swfmill.
The current version of my Ant script has some points to be improved before
exposure to public:
(1) the script shows messages in Japanese(my mother tongue). English would
be prefered for you.
(2) the script instructs you to create swfmill.exe that requires at runtime
some 3rd party DLLs dynamically loadable. I want those libraries statically
linked to the exe.
(3) I could rebuild the swfmill 0.2.12, but failed for the 0.2.12.6 for
some reasone. I haven't fixed that failure yet.
I will review/refine the script, and once finished (a few weeks?) I will
post it to this ML.
MATSUHASHI, kazuaki
Robin Palotai
<palotai.ro...@gm
ail.com> 宛先
送信者: [email protected]
swfmill-boun...@o cc
sflash.org
件名
[swfmill] need windows build
2009/05/06 16:16 environment zipped
[email protected]
rg へ
返信してください
Hi,
I am trying to build some custom modifications against the latest
swfmill, but I cannot get it compile on Windows (or more like I can
get it compile and then have a segfault on any operation).
If you were able to compile on windows, I would like to ask you to
package the whole development environment (cygwin?) in a zip file and
upload it somewhere so that I would have a stable starting point. What
I am looking for is unpacking the zip, executing the cygwin shell, and
be able to instanty compile the thing.
Thank you!
Robin
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