I've uploaded a new unofficial build of swfmill to my personal
website: <http://www.danielcassidy.me.uk/swfmill>.

If you could confirm that this latest unofficial build works well for
you that would be a big help for me.


That's the one I've been using for about the last couple weeks. My usage of it probably isn't a particularly taxing usecase (I'm just using it to import some images and place them into flash 7 movieclips), but it seems to be working fine for me (aside from the morph/multiple frames issue, of course) on WinXP, 32-bit.

Some additional information about my experiences with that build of swfmill (and comparisions with 0.2.12.4):

- My project uses both png and svg images (the svg ones were created in inkskape), and they all work fine (jpg works for me fine too). I am getting a few "some svg features aren't supported before swf version 8" warnings, but it hasn't actually been a problem (and I'm using flash 7 anyway, plus I'm saving using inkscape's "Inkscape SVG" rather than "Plain SVG"). On 0.2.12.4 I get a few other swfmill warnings ("WARNING: shape not closed; closing (...some coords here...)" and "DEBUG: accumulated rounding error (...some coords here...)") that your build doesn't give me. I assume that's an improvement. :)

- I just tried changing a couple of my mp3's from externally-loaded to built-in via swfmill. They are 128kbps, stereo, 44khz and just under a second in length. On your build they work perfectly fine. On the old 0.2.12.4, they play all garbled.

- I used Audacity to convert those mp3's to wavs (16-bit, stereo, 44khz, pcm), but on both your build and 0.2.12.4 I get "WARNING: Cannot import assets/switch_on.wav (unknown extension), skipping" and (predictibly) they end up being silent.

If there's anything else that would be helpful to you for me to try, I'd be glad to give it a shot and report my results.


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