Daniel Cassidy wrote:

If you could confirm that this latest unofficial build works well for
you that would be a big help for me.

I'm using swfmill for the development of Flourish Player (http://flourishplayer.sourceforge.net), and for one of my use cases (import one multi-layered SVG as clips named according to their layer id) it doesn't work like the old version (0.2.12) did. However, I figure that the SVG import of swfmill has changed quite a bit in the meantime and I should probably update the XML. Anyways, here are the relevant parts of the XML that worked with 0.2.12 and don't work now:

<?xml version="1.0" encoding="utf-8" ?>
<!-- ... -->
<movie width="&width;" height="&height;" framerate="&framerate;">
<!-- ... -->
<frame>
<!-- Import the SVG graphics.
Each layer will be imported as a single clip, named according to their id attribute. Currently swfmill supports only one SVG import per file, therefore all clips
are stored in the same SVG file as different layers. -->
<clip import="gfx/library.svg" />

<!-- ... -->
<library>
                
<!-- Button "Play" -->
<clip id="ButtonPlay" class="net.sourceforge.flourishplayer.HoverButton">
<frame>
<!-- Place the vector graphics / SVG layers from the imported
SVG file. Each button has two clips, one named "Normal"
and one named "Hover". The "Normal" clip will show whenever
the mouse is not over the button, the "Hover" clip will show
when the mouse hovers over the button. -->
<place id="buttonPlayNormal" name="Normal" depth="1" />
<place id="buttonPlayHover" name="Hover" depth="2" />
<stop />
</frame>
</clip>   
<!-- ... -->
</library>        
<!-- ... -->
</frame>
<!-- ... -->
</movie>

Regards,

Jens-Fabian Goetzmann

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