You can post-process the image manually into two images: RGB without
alpha, and separate image with alpha channel as black-white. Then in
swfmill you can use something like
<bitmap id="Xy" import="rgb.png" mask="mask.png" /> (not sure about
file types here).
This would include the rgb file jpeg-compressed, and the alpha channel
zlib-compressed.

Alternatively check the SamHaxe doc of the image import module:
http://mindless-labs.com/samhaxe/doc/1.0/files/src/modules/Image-hx.html

Best regards,
Robin

On Wed, Sep 9, 2009 at 1:43 AM, Jean Christophe DA
COSTA<[email protected]> wrote:
> Hi
>
> I use swfmill to compile my library. All my images are PNG format because
> all have a transparency area. It is 1.8 MB. How to reduce weight? I tried to
> compile images in GIF format, but he refuses.
> Thank you for the help you can bring me.
>
> JCDC.
>
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