Disregard this email.  I was not adding the flash 8 version attribute in
swfMill.  +n

On Tue, Oct 20, 2009 at 1:01 PM, Nirav V. Patel <[email protected]> wrote:

> Hello Dan,
> I'm trying to stay away from the Flash IDE as much as possible.  Using
> swfmill to compile one swf out of an existing swf (made by the Flash IDE),
> images, fonts, and some copy.  I was able to get my images and copy into the
> output SWF.  I'm okay in that regard.  But with the textfields, I'm having
> trouble formatting them.  I can put them on the stage with the 'place' tag.
>  From there I was hiding that instance, then passing on the .text
> information to another textfield in a movieclip.  Now I'm wanting to control
> the letter spacing of that textfield.  Everything but the letterspacing
> property seems to work.
>
> Here is my code:
>
> Within the library node:
> <textfield id="ImportedCopy1" width="250" height="50" font="georgia"
> text="COPY"/>
>
> Within the frame node:
> <font id="georgia" import="fonts/Georgia"
> glyphs="QAZXSWEDCVFRTGBNHYUJMKIOLPzaqqwsxcderfvbgtyhnmjuiklop"/>
> <place id="ImportedCopy1" name="importedCopy1xml" x="310" y="0"
> depth="100"/>
>
> Thank you for your reply and your support to the community.
>
> +nirav
>
> On Mon, Oct 19, 2009 at 5:41 PM, Daniel Cassidy 
> <[email protected]>wrote:
>
>> Hi Nirav,
>>
>> 2009/10/16 Nirav V. Patel <[email protected]>:
>> > Is there a way to make that copy be a library item that I could access,
>> > similar to how I pulled the image from the library?  The way I have it
>> set
>> > up now, the copy is put on stage in the swfmill code and I can't control
>> it.
>> > Hope to hear from you.
>>
>> I'm sorry but I'm not sure I understand what you're trying to do.
>>
>> Are you trying to access assets generated by swfmill from a Flash IDE
>> project? I suppose you could do that, but I don't really recommend it
>> unless you really know what you're doing. If you want to use the Flash
>> IDE then you should probably use it exclusively, and import your
>> assets into your FLA in the usual way. If you need to inject code into
>> a swf produced by swfmill, you can use MTASC or haxe.
>>
>> Hope this helps,
>> Dan.
>>
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>>
>
>
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