So this will be a function of your swf and its Javascript or ExternalInterface API, and doesn't really have much to do with the functionality of the SWFObject library.
If you need the time to sync exactly to something else in your swf, then you should do it through Flash with a ExternalInterface method call and let Flash keep track of the time (note - you will need to code this functionality inside the swf yourself). Otherwise, having a timer in js which then calls a method on the swf to pause/play the video is an easier option (as long as your swf has the ability to be controlled through js) On Sun, Jan 29, 2012 at 12:43 PM, seabro <[email protected]> wrote: > How do you pause then continue for a set amount of time? I would like > to pause the video, then continue for say only five seconds then pause > again. I don't know if a regular timer function in javascript would > be adequate because of potential start delays in the video. I would > like the play function to have a parameter of duration. Anyone know > of a simple way to do this basic task? Thanks. > > -- > You received this message because you are subscribed to the Google Groups > "SWFObject" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/swfobject?hl=en. > > -- You received this message because you are subscribed to the Google Groups "SWFObject" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/swfobject?hl=en.
