Hi Pablo, I meant a stop in the host swf timeline not the audio.
On your last frame try putting an actionscript to prevent the movie from looping back to frame 1. .action: stop(); .end This should at least prevent the sound from starting again. Also, the 'nomultiple' as I read it says not to play if the sound is playing already. This would not mean play once but prevent multiple instances from playing at the same time. As far as syncing there are several ways to go about it. If I get some time this weekend I'll try to put an example together. Chris > Adding ".stop audio" before the final ".end" makes no difference, and > right after ".play audio nomultiple" plays no audio. Any ideas? > _______________________________________________ Swftools-common mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/swftools-common
