2009/2/28 Pablo Rodríguez <[email protected]>: >> Try loading it as a separate movie ( sprite ), then use the 'Interval' >> event timer to check the load progress of the other movie. It may >> well be worth doing the calculation and the conversion >> to a text string for display separately too, since.. > > MovieLoader.loadClip() includes an onLoadProgress handler that allows to do > what I was trying to.
Jolly good. > To include the load_text variable that was inside the onLoadProgress > handler, I had to rename it to _root.load_text (new script below, > http://www.archive.org/download/Lessig-Free_Culture/lessig-freeculture-loader.swf). Ditto. > But I still have an issue with this loader. All getBytesLoaded and > getBytesTotal are counted with uncompressed sizes and since the actual file > is compressed, these size numbers are wrong. Is there any way to get the > actual compressed bytes with getBytesLoaded? Maybe the loader has an issue with you?! ;o) What compressed file? Please elucidate. Regards, Chris.
