Hi, but there's no indication that some error hapenned, and it's generating a gfx.o and a gfx.bundle, but no gfx.so here's the python integration output:
I tried do generate gfx.so myself this way: gcc -DHAVE_CONFIG_H -g gfx.o -shared -o gfx.so ../libgfxpdf.a ../libgfxswf.a ../librfxswf.a ../libgfx.a ../libocr.a ../libbase.a -lpython2.6 -L/sw/lib -L/opt/local/lib -L/usr/local/lib -lmp3lame -ljpeg -lz -lm -L/opt/local/lib -lfreetype -lz -lstdc++ and now when I run my Python/Django Project it says: Error was: dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/gfx.so, 2): no suitable image found. Did find: /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/gfx.so: mach-o, but wrong architecture I guess it has to do with the fact I'm running a 32 bit version of Python (I got a lot of problems with Python 64 bits on Mac OS) Any suggestion? 2010/7/12 jean-michel.voicechat_fan <jeanmichel.g...@free.fr> > if gfx.so is not generated you must have one error > > Daniel França a écrit : > > Hi, >> I'm trying compile swftools for mac, to work together with a python/django >> website. >> It was working fine in Linux, but in Mac I can't get it working =/ >> >> I'm trying to generate gfx.so to copy to python packages and use it, but I >> can`'t do that generate gfx.so >> I'm compiling step by step, but no luck (The same steps I usually do in >> Linux) >> ./configure && make && make install >> it seems to work fine, but no gfx.so is created. >> >> >> If I try to compile using *python build install *I get the error: >> >> Traceback (most recent call last): >> File "setup.py", line 4, in <module> >> from distutils.core import CompileError >> >> I'm using Python 2.7 >> >> Best Regards, >> Daniel França >> > >