On Tue, Jan 4, 2011 at 8:27 AM, Jason <[email protected]> wrote: > Hi Ricardo > > Thanks a million for this. > > I installed the patch. - your instructions were super simple and > super-efficient ! > Am a bit lost as to getting this to work, though. Is there anything etra I > need to do with the swfextract code - I don't see where the extracted AS3 is > 'kept'. > When I dump, I see that the > > as3_fla.animationClip_1 > > is linked to the movie clip by using the same id, > I use > $command = 'swfextract -i $id $swfname -o $extractedclipname;'; > To extract. Should this be changed to get/save the AS3 script too ? > > Having extracted using the above code, when I build using > as3name=as3file_fla.contentClip_1 > I get an error > When I build and exclude the as3name=as3file_fla.contentClip_1 > It builds fine (but obviously without the AS3 code) > > What am I missing ? > > thx > > Jason > > PS - 'reading' the c++, this seems to be the crux : > + else if(!strcmp(name, "3")) { > > am I right in thinking that this means filenames that contain a "3" will be > treated as AS3 rather than AS2 ?
I forget to tell you everything, sorry... That 3 is a command switch that I added to that patch to not alter the default behavior of swfextract. So you have to specify that you really want the as3 code with: $ swfextract -3 ..... I attached a shell script that I use when testing. See if works now... Ricardo
