Not a Mac user sorry. However, some suggestions.. If pdf2swf borks with segmentation faults, it"s perchance not just the pdf that's being fed into it, is it? Do other files produce the same effect?
Would a compilation for an older version of Mac OSX work better? http://www.macports.org/ports.php?by=name&substr=swftools Just maybe Homebrew is causing the issues. How about trying Fink, http://www.finkproject.org/ You could try.. - re-compressing the existing version of xpdf, and dropping it into the appropriate directory of the Git version. - the original source code version of 0.9.1? Best of luck! Regards, Chris. Clemens Kofler <[email protected]> wrote: > Hey guys, > > swftools is giving me a hard time when trying to install it on Mac OS X >10.6. > > Here's the situation: > swftools 0.9.1 builds just fine but pdf2swf (the main tool I need) >produces > segmentation faults. This happens when I install swftools via >Homebrew > (https://github.com/mxcl/homebrew) as well as when I compile it >manually. > I've tried cloning the git repository (git://git.swftools.org/swftools) gut > that version doesn't compile correctly: It fails at the stage where it tries > to patch xpdf. Even after I add the patches (that are ignored due to settings > in the .gitignore files), make coughs up a little later and swftools still > won't successfully compile. > > So I'm wondering: Is there a way to get this working? I have a working and > patches xpdf installation and I'm wondering if I can somehow get swftools to > use this installation rather than its own copy of xpdf. Does anyone have any > insights? > > Thanks in advance, > - Clemens -- Chris <[email protected]>
