> On Aug 6, 2017, at 2:55 PM, David Zarzycki <zarzy...@icloud.com> wrote: > > I tried that before responding and I found that the stdlib build time to be > unchanged (still about 15 minutes).
Did you try reconfiguring via --reconfigure. Also, before you do that can you go into your swift build directory and run this: ninja -t commands | grep swiftc | grep Swift.o That should dump the swiftc line without you having to build everything. Can you check for the optimization flag? Michael > > >> On Aug 6, 2017, at 17:25, Michael Gottesman <mgottes...@apple.com> wrote: >> >> You need an additional flag for the stdlib. —debug-swift-stdlib >> >> Sent from my iPhone >> >>> On Aug 6, 2017, at 1:50 PM, David Zarzycki <zarzy...@icloud.com> wrote: >>> >>> >>>> On Aug 6, 2017, at 16:16, Michael Gottesman <mgottes...@apple.com> wrote: >>>> >>>> >>>>> On Aug 6, 2017, at 11:11 AM, David Zarzycki via swift-dev >>>>> <swift-dev@swift.org> wrote: >>>>> >>>>> Hello, >>>>> >>>>> Unless I’m missing a build-script flag, it seems to me that compiling the >>>>> Swift stdlib with the unoptimized debug swift compiler takes about 15 >>>>> minutes on a fast machine. >>>> >>>> I am assuming that you mean a debug swift compiler building an optimized >>>> stdlib? >>> >>> Hi Michael, >>> >>> I’m building the debug swift compiler via ./utils/build-script -r >>> —debug-swift. I assume, perhaps wrongly, that implies a debug stdlib. >>> >>>> >>>>> Other than forcing the type checker to be optimized, what if any tricks >>>>> can I use to building the stdlib faster with the debug compiler? Is there >>>>> a way to tell Clang to enable the inliner and only the inliner during -O0 >>>>> builds? I have an anecdotal experiment[1] that suggests that this would >>>>> yield appreciably faster Swift stdlib builds with the debug compiler (and >>>>> selfishly speaking, I can tolerate the minor impact on debugging that >>>>> inlining does to otherwise unoptimized code). >>>> >>>> Are building LLVM in release + Swift in debug? I.e.: >>>> >>>> —release-debuginfo --debug-swift --force-optimized-typechecker >>> >>> Yes, with the exception that I cannot use —force-optimized-typechecker >>> because I’m hacking on the type checker. Otherwise, this is what I’m doing >>> to make debug builds go as fast as possible: >>> >>> ./utils/build-script \ >>> --llvm-targets-to-build X86 \ >>> --skip-ios --skip-tvos --skip-watchos \ >>> --skip-build-benchmarks true \ >>> --build-swift-static-stdlib false \ >>> --build-swift-static-sdk-overlay false \ >>> --build-swift-dynamic-sdk-overlay false \ >>> --build-swift-stdlib-unittest-extra false \ >>> --extra-cmake-options \\-DCMAKE_CXX_FLAGS=-Werror=switch \ >>> -r \ >>> --debug-swift \ >>> "$@" >>> >>> >>>> >>>>> >>>>> Thanks! >>>>> >>>>> Dave >>>>> >>>>> [1] – If one force inlines LLVM’s casting logic and associated callbacks >>>>> (like classof() and getKind()), then the Swift stdlib builds 18% faster >>>>> on my machine with the debug Swift compiler. One can imagine how much >>>>> faster the whole stdlib would compile if all trivial functions were >>>>> inlined automatically. >>>>> _______________________________________________ >>>>> swift-dev mailing list >>>>> swift-dev@swift.org >>>>> https://lists.swift.org/mailman/listinfo/swift-dev >>>> >>> > _______________________________________________ swift-dev mailing list swift-dev@swift.org https://lists.swift.org/mailman/listinfo/swift-dev