> On Oct 26, 2017, at 9:34 AM, Xiaodi Wu <xiaodi...@gmail.com> wrote:
> 
> On Thu, Oct 26, 2017 at 10:57 AM, Jonathan Hull <jh...@gbis.com 
> <mailto:jh...@gbis.com>> wrote:
> 
>> On Oct 26, 2017, at 8:19 AM, Xiaodi Wu <xiaodi...@gmail.com 
>> <mailto:xiaodi...@gmail.com>> wrote:
>> 
>> 
>> On Thu, Oct 26, 2017 at 07:52 Jonathan Hull <jh...@gbis.com 
>> <mailto:jh...@gbis.com>> wrote:
>>> On Oct 25, 2017, at 11:22 PM, Xiaodi Wu <xiaodi...@gmail.com 
>>> <mailto:xiaodi...@gmail.com>> wrote:
>>> 
>>> On Wed, Oct 25, 2017 at 11:46 PM, Jonathan Hull <jh...@gbis.com 
>>> <mailto:jh...@gbis.com>> wrote:
>>> As someone mentioned earlier, we are trying to square a circle here. We 
>>> can’t have everything at once… we will have to prioritize.  I feel like the 
>>> precedent in Swift is to prioritize safety/correctness with an option 
>>> ignore safety and regain speed.
>>> 
>>> I think the 3 point solution I proposed is a good compromise that follows 
>>> that precedent.  It does mean that there is, by default, a small 
>>> performance hit for floats in generic contexts, but in exchange for that, 
>>> we get increased correctness and safety.  This is the exact same tradeoff 
>>> that Swift makes for optionals!  Any speed lost can be regained by 
>>> providing a specific override for FloatingPoint that uses ‘&==‘.
>>> 
>>> My point is not about performance. My point is that `Numeric.==` must 
>>> continue to have IEEE floating-point semantics for floating-point types and 
>>> integer semantics for integer types, or else existing uses of `Numeric.==` 
>>> will break without any way to fix them. The whole point of *having* 
>>> `Numeric` is to permit such generic algorithms to be written. But since 
>>> `Numeric.==` *is* `Equatable.==`, we have a large constraint on how the 
>>> semantics of `==` can be changed. 
>> 
>> It would also conform to the new protocol and have it’s Equatable 
>> conformance depreciated. Once we have conditional conformances, we can add 
>> Equatable back conditionally.  Also, while we are waiting for that, Numeric 
>> can provide overrides of important methods when the conforming type is 
>> Equatable or FloatingPoint.
>> 
>> 
>>> For example, if someone wants to write a generic function that works both 
>>> on Integer and FloatingPoint, then they would have to use the new protocol 
>>> which would force them to correctly handle cases involving NaN.
>>> 
>>> What "new protocol" are you referring to, and what do you mean about 
>>> "correctly handling cases involving NaN"? The existing API of `Numeric` 
>>> makes it possible to write generic algorithms that accommodate both integer 
>>> and floating-point types--yes, even if the value is NaN. If you change the 
>>> definition of `==` or `<`, currently correct generic algorithms that use 
>>> `Numeric` will start to _incorrectly_ handle NaN.
>> 
>> 
>> #1 from my previous email (shown again here):
>>>> Currently, I think we should do 3 things:
>>>> 
>>>> 1) Create a new protocol with a partial equivalence relation with 
>>>> signature of (T, T)->Bool? and automatically conform Equatable things to it
>>>> 2) Depreciate Float, etc’s… Equatable conformance with a warning that it 
>>>> will eventually be removed (and conform Float, etc… to the partial 
>>>> equivalence protocol)
>>>> 3) Provide an '&==‘ relation on Float, etc… (without a protocol) with the 
>>>> native Float IEEE comparison
>> 
>> 
>> In this case, #2 would also apply to Numeric.  You can think of the new 
>> protocol as a failable version of Equatable, so in any case where it can’t 
>> meet equatable’s rules, it returns nil.
>> 
>> Again, Numeric makes possible the generic use of == with floating-point 
>> semantics for floating-point values and integer semantics for integer 
>> values; this design would not.
> 
> Correct.  I view this as a good thing, because another way of saying that is: 
> “it makes possible cases where == sometimes conforms to the rules of 
> Equatable and sometimes doesn’t."  Under the solution I am advocating, 
> Numeric would instead allow generic use of '==?’.
> 
> I suppose an argument could be made that we should extend ‘&==‘ to Numeric 
> from FloatingPoint, but then we would end up with the Rust situation you were 
> talking about earlier…
> 
> This would break any `Numeric` algorithms that currently use `==` correctly. 
> There are useful guarantees that are common to integer `==` and IEEE 
> floating-point `==`; namely, they each model equivalence of their respective 
> types at roughly what IEEE calls "level 1" (as numbers, rather than as their 
> representation or encoding). Breaking that utterly eviscerates `Numeric`.

Nope.  They would continue to work as they always have, but would have a 
depreciation warning on them.  The authors of those algorithms would have a 
full depreciation cycle to update the algorithms.  Fixits would be provided to 
make conversion easier.


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