More progress! This sounds good, but it looks like what you intend is for r to 
be the error message in the Result enum type.

enum Result {
case .Fail(String)    // Error message
case .Succeed(MyType) // Something to work with
}

guard case let .Succeed(m) = returnsResult() else case let .Failure(r) {
      return r // Looks like r is bound to the error String. 
               // But maybe you meant r = the entire returnsResult() result.
}

The sort of message-passing error-handling I have in mind is where each method 
in the call chain returns a full Result enum and each stage checks it for 
Succeed/Fail, and immediately bails on Fail, returning (propagating) the 
Result. To be sure, this is sort of what exceptions do under the hood anyway.

My use-case is a recursive descent parser that I want to bail when a syntax 
error is found. This could happen way deep in the stack of calls. If I 
consistently return a .Fail(ErrorCode) or .Succeed(ASTNode) from each method, I 
just pass on the Result in case of .Fail, or use it in case of .Succeed.
 

> On 23 Dec, 2015, at 15:35, Joe Groff <jgr...@apple.com> wrote:
> 
> 
>> On Dec 23, 2015, at 10:16 AM, Andrew Duncan via swift-evolution 
>> <swift-evolution@swift.org> wrote:
>> 
> 
> A slight generalization would be to allow for an arbitrary pattern in the 
> `else` clause:
> 
> guard case let .Succeed(m) = returnsResult() else case let .Failure(r) {
>       return r
> }
> 
> with the requirement that the "guard" and "else" patterns form an exhaustive 
> match when taken together. That feels nicer than special-case knowledge of 
> two-case enums, though I admit it punishes what's likely to be a common case.
> 
> -Joe

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