> On 05 Apr 2016, at 08:19, T.J. Usiyan <griotsp...@gmail.com> wrote:
> 
> I missed it the first time around.
> 
> I like this idea but worry that it will invite some difficult to follow 
> implementations. 

True. I think, the question is how flexible one wants enum to be. Right now, 
Swift enums are nice for representing compact state, but they are quite awkward 
when trying to do more (e.g. complex recursive data structures with polymorphic 
behavior). This might be by design,  or this could be simply because enums are 
still incomplete. Extending enum functionality would effectively make then 
another alternative to class hierarchies/protocols, only that in the enum case 
the polymorphic structure is constrained initially. I think it might make sense 
for enum to be used to implement highly specialised polymorphic data 
structures, but its more a question of language design. It would be fine in my 
book if one said ‘no, we really don’t want enums to be that powerful use 
protocols/structs or classes for complex cases like that’.

This is something where I’d like to have more input from the core team, how do 
they envision the enum future?

> 
> I think that there would need to exist some restrictions on how methods could 
> be broken up. One such restriction might be that these implementations could 
> not be broken up between extensions for a given method. I don't know if the 
> added complexity of reading this pays off though. you get something like this 
> if you call a method in each case of the enum. 

A restriction like this would make perfect sense. Tracking of exhaustiveness 
could (should) be done at a declaration scope level, i.e. declarations must be 
exhaustive after every enum definition/extension. 

> 
> Would keeping track of exhaustiveness be more of a technical issue with this 
> feature? On the user side, this feature would be a pain without improving the 
> 'switch must be exhaustive' message to include the cases that the compiler 
> believes are missing.

I imagine a compiler error along the lines of ‘missing implementation for 
func() for case A, B, C'

> 
> TJ
> 
> On Tue, Apr 5, 2016 at 1:57 AM, Taras Zakharko via swift-evolution 
> <swift-evolution@swift.org <mailto:swift-evolution@swift.org>> wrote:
> Is the lack of comments due to general disinterest in such a thing or did my 
> mail go amiss somehow? ;)
> 
> Best, 
> 
>  Taras
> 
>> On 31 Mar 2016, at 14:39, Taras Zakharko <taras.zakha...@uzh.ch 
>> <mailto:taras.zakha...@uzh.ch>> wrote:
>> 
>> Recently, I have been working on implementing some non-trivial data 
>> structures in Swift (its about storing polygons in a space-partitioning 
>> tree). I am using enums to represent different types of parent nodes and 
>> leafs and I had some ideas to make them more fit for this kind of work. I 
>> expect that I will write multiple enum-related emails, each one 
>> concentrating on one particular feature. A usual disclaimer: these are 
>> random, quite rough ideas that might or not make sense, but I’d like to get 
>> some feedback  from the community. 
>> 
>> Case-based dispatch for enum methods
>> 
>> Often, behaviour of enum method depends on the enum value. For instance, 
>> imagine a tree structure with an insert(value:) method: the way how the 
>> inserting is handled depends on the type of the node. Usually, you’d 
>> implement it as a switch operation:
>> 
>> func insert(value:T) {
>>   switch self {
>>     case let Leaf1(a, b, c): …
>>     case let Leaf2(a, b): …
>>     case let Parent1(x, y): …
>>   }
>> }
>> 
>> If the insert operation is non-trivial, this becomes quite convoluted. You 
>> can of course define private helper methods or functions that perform the 
>> specific functionality, but I don’t find it to be a very satisfying 
>> solution: there is still the switch boilerplate + you need to be careful to 
>> call the correct helper, so there are some safety issues. 
>> 
>> Now, suppose there was a way to add a method implementation that is 
>> case-specific:
>> 
>> enum MyTree {
>>   case Leaf1(Float, Float) {
>>     mutating  func insert(value: T) {
>>        let (a, b) = self.Leaf1 // or something like that
>>        // handle insert for the case that node is of type Parent1
>> 
>>        ...
>>      }
>>   }
>> 
>>  case Parent1(Int, Float) {
>>      mutating func insert(value: T) {
>>        let (x, y) = self.Parent1 // or something like that
>>        // handle insert for the case that node is of type Parent1
>>        ...
>>      }
>>   }
>> 
>> default {
>>    mutating func insert(value: T) {
>>       // handle insert for all other cases 
>>        ...
>>      }
>> }
>> }
>> 
>> etc. The case method specification needs to be exhaustive and adhere to the 
>> same signature. It is a compile-time error to specify a method or property 
>> only in some cases but not in the other ones (that is why we have the 
>> default implementation). Outer scope definitions apply to all cases and 
>> cannot be overridden by a case-specific implementation. 
>> 
>> Basically, the compiler would synthesise an outer-scope method that does a 
>> switch operator to dispatch to the particular implementation. This is thus 
>> mostly syntactic sugar which also promotes safety (as it becomes impossible 
>> to call the wrong implementation). These would make the case-specific 
>> methods fully compatible with protocols etc. (e.g. a protocol Insertable { 
>> mutating func insert(value:) }
>> 
>> Looking forward to your thoughts on this!
>> 
>> Best, 
>> 
>>  Taras
>> 
>> 
> 
> 
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