> On Oct 19, 2016, at 9:16 AM, Guoye Zhang via swift-evolution 
> <swift-evolution@swift.org> wrote:
> 
>> 
>> 在 2016年10月19日,11:43,Kevin Nattinger <sw...@nattinger.net> 写道:
>> 
>>> 
>>> On Oct 19, 2016, at 8:13 AM, Guoye Zhang via swift-evolution 
>>> <swift-evolution@swift.org> wrote:
>>> 
>>> 
>>>> 在 2016年10月19日,07:10,Jeremy Pereira <jeremy.j.pere...@googlemail.com> 写道:
>>>> 
>>>> 
>>>>> On 18 Oct 2016, at 19:17, Guoye Zhang via swift-evolution 
>>>>> <swift-evolution@swift.org> wrote:
>>>>> 
>>>>> Currently, Swift Int family and UInt family have compact representations 
>>>>> that utilize all available values, which is inherited from C. However, it 
>>>>> is horribly inefficient to implement optional integers. It takes double 
>>>>> the space to store [Int?] than to store [Int] because of alignment.
>>>> 
>>>> Is this a general problem with Swift? Are lots of people complaining that 
>>>> they are running out of space for their Optional<Int> arrays?
>>>> 
>>> It's just that a common data type wasting almost half the space seems 
>>> inefficient. I guess this is also the reason why they didn't adopt optional 
>>> integers widely in stdlib.
>> 
>> I’ve only needed an array of optionals once, maybe twice. I don’t think 
>> arrays of optionals are widely used to begin with, and the reason there are 
>> few optional integers in the stdlib is because the interface is from objc, 
>> which doesn’t have optionals. I doubt any thought at all was given in 
>> designing the standard library to the extra space for an optional.
>> 
> Swift stdlib is independent from objc. Currently, "Int?" storage has a 
> tradeoff between less space (n + 1 bytes) and unaligned access, and more 
> space (n * 2 bytes) and fast access. Neither of them is optimal.

Something worth considering at a higher level is whether Array ought to align 
storage at all. Modern Intel and Apple CPUs pay much less of a penalty for 
unaligned access than older microarchitectures, and the memory savings of 
packing arrays of Int? and similar types would be significant. (There are C 
compatibility issues here too, since C's semantic model requires pointers to be 
well-aligned for their type, and we want Swift.Arrays of C types to be cheaply 
interoperable with pointer-based C APIs. This could perhaps be dealt with by 
guaranteeing that C basic types and structs always have sizeof(T) % alignof(T) 
== 0, and well-aligning the beginning of arrays.)

-Joe

> 
>>>> 
>>>>> 
>>>>> I propose to ban the top value in Int/UInt which is 0xFFFF... in hex. Int 
>>>>> family would lose its smallest value, and UInt family would lose its 
>>>>> largest value. Top value is reserved for nil in optionals. An additional 
>>>>> benefit is that negating an Int would never crash.
>>>> 
>>>> Well the “top value” for signed ints would have to be 0x8000... not 
>>>> 0xffff... which is the representation of -1. The top value for unsigned 
>>>> ints cannot be banned because unsigned integers are often used as bit 
>>>> fields either directly or in OptionSets.
>>>> 
>>>> Furthermore, how would the semantics of &+ and &- be affected? What about 
>>>> the performance of those two operators?
>>>> 
>>> I was originally going for the symmetry between Int and UInt as in 
>>> compatible bit patterns. Now that I think of it, UInt is commonly used for 
>>> bitwise operations, and it doesn't make sense to optimize for "UInt?" which 
>>> is uncommon. So I agree that 0x80... is better.
>>> 
>>> Int performance would surely suffer because of current instruction sets, 
>>> but Int? would improve.
>> 
>> In my experience, ints are used orders of magnitude more often than optional 
>> int?s. Why optimize for the rare case?
>> 
> If we were to have safe arithmetic that produces optionals, or lenient 
> subscript, it is important to have efficient optional integers. I do agree 
> that Int slowing down is unacceptable.
> 
> - Guoye
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