> On Dec 1, 2017, at 11:05 AM, Erica Sadun via swift-evolution
> <swift-evolution@swift.org> wrote:
>
> I'd like to put forth that Gameplay Kit offers a perfectly cromulent model of
> random number generation and API. Why not take that as a starting point,
> Swiftify it so it becomes a cross platform solution, and then apply the
> specific questions of sequences, collections, and indices as a second step?
>
> I don't support intermingling random functionality with existing core types.
>
GameplayKit randomization has a number of API deficiencies that we can’t
easily/efficiently solve by wrapping it in Swift.
Most significantly, it is not designed to support any cryptographic operations
(which I believe is why they never added a nextBytes() or equivalent method).
For GameplayKit this is fine - the design focuses on being able to get the
distribution appropriate for your game, and being able to have identical
pseudorandom number sequences for each device in a multiplayer scenario. They
went as far as to require all random sources to support NSSecureCoding so that
they may be persisted and/or serialized over the wire, which precludes a
GKRandomSource from being based on the system random sources.
-DW
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