Ok download says it does not work silver:swift tprepscius$ utils/update-checkout --clone --- Cloning 'swift' --- fatal: destination path 'swift' already exists and is not an empty directory. utils/update-checkout: command terminated with a non-zero exit status 128, aborting silver:swift tprepscius$ utils/update-checkout --- Updating '/Users/tprepscius/Documents/Projects/llvm' --- Current branch stable is up to date. --- Updating '/Users/tprepscius/Documents/Projects/clang' --- Current branch stable is up to date. --- Updating '/Users/tprepscius/Documents/Projects/cmark' --- Current branch master is up to date. --- Updating '/Users/tprepscius/Documents/Projects/lldb' --- Current branch master is up to date. --- Updating '/Users/tprepscius/Documents/Projects/swift-integration-tests' --- Current branch master is up to date. --- Updating '/Users/tprepscius/Documents/Projects/swift' --- fatal: Not a git repository (or any of the parent directories): .git utils/update-checkout: command terminated with a non-zero exit status 128, aborting
however I think, that it might build anyways. will check. I wonder if there is a command that I should be using instead of utils/update-checkout Btw, I'm not writing this to be annoying. I'm writing it so someone googling in the future can find the path I take to get things building. (I googled a *lot* trying to find Swift without Xcode on OS X) -tim On 5/6/16, Tim Prepscius <timprepsc...@gmail.com> wrote: > Hmm actually that doesn't work at all: > > --- Updating '/Users/tprepscius/Documents/Projects/swift' --- > First, rewinding head to replay your work on top of it... > Applying: [Build system] Add presets for Swift inside the LLDB tree. > Using index info to reconstruct a base tree... > M utils/build-presets.ini > Falling back to patching base and 3-way merge... > Auto-merging utils/build-presets.ini > CONFLICT (content): Merge conflict in utils/build-presets.ini > Failed to merge in the changes. > Patch failed at 0001 [Build system] Add presets for Swift inside the LLDB > tree. > > > I will try using the download instead of the clone of swift > > On 5/6/16, Tim Prepscius <timprepsc...@gmail.com> wrote: >> Cool. >> >> Working on this now. >> >> Out of curiosity: >> Let's say I clone and checkout the 2.2.1 release tag >> and then run the update-checkout util >> >> git clone https://github.com/apple/swift.git >> cd swift >> git checkout tags/swift-2.2.1-RELEASE >> ./utils/update-checkout --clone >> >> >> Will this update-checkout command clone the llvm & clang & etc >> and then move to the correct tag for 2.2.1? (if there even is one) >> or will it use HEAD all of the time? >> >> -tim >> >> On 5/6/16, Joe Groff <jgr...@apple.com> wrote: >>> >>>> On May 6, 2016, at 1:14 PM, Tim Prepscius via swift-users >>>> <swift-users@swift.org> wrote: >>>> >>>> Greetings, >>>> >>>> Is it possible to build swift using Xcode, and then distribute swift >>>> without Xcode? >>>> Or, does there already is exist some link to swift on OS X which is >>>> not contained in Xcode? >>>> >>>> I need a swift compiler/executable that will run on all versions of >>>> MacOSX, not just the latest. >>> >>> A Swift app built with Xcode is self-contained and can be distributed >>> independent of Xcode. You can target back to OS X 10.9. >>> >>> -Joe >> > _______________________________________________ swift-users mailing list swift-users@swift.org https://lists.swift.org/mailman/listinfo/swift-users