> On Mar 30, 2017, at 9:40 AM, Kelvin Ma <kelvinsthirt...@gmail.com> wrote:
> 
> There are hundreds of gl functions… I have to rewrite the signatures for all 
> of them??

Does GLFW expose any underlying loader mechanism or cached function pointer 
variables underneath the macros it defines? Possibly you could access those 
directly. Otherwise, code generation might be your best bet. You should be able 
to get types like GLenum or GLint just by importing them normally, since those 
are purely compile-time constructs.

-Joe
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