> On Jun 20, 2017, at 6:59 PM, Howard Lovatt <[email protected]> wrote:
>
> There is a *bug* that the Swift people know about, but you are **meant** to
> be able to do this:
Is there a plan to fix this?
If it worked properly this would be quite wonderful.
>
> ModuleA
> A.swift
> public protocol P {
> func m() -> String
> }
> extension Int: P {
> public func m() -> String { return "AP.m" }
> }
> ModuleB
> B.swift
> public protocol P {
> func m() -> String
> }
> extension Int: P {
> public func m() -> String { return "BP.m" }
> }
> ModuleC
> A.swift
> import ModuleA
> func am(_ i: Int) -> String { return i.m() }
> B.swift
> import ModuleB
> func bm(_ i: Int) -> String { return i.m() }
> main.swift
> let i = 0
> print(am(i))
> print(bm(i))
>
> -- Howard.
>
> On 21 June 2017 at 00:02, David Baraff via swift-users <[email protected]
> <mailto:[email protected]>> wrote:
> I posted this on Apple’s developer forums, and someone suggested trying this
> here.
> Basically, see https://forums.developer.apple.com/thread/80349
> <https://forums.developer.apple.com/thread/80349>
>
> but in a nutshell: consider that a widely used class/struct (such as CGPoint)
> is missing some “obvious” functionality [don’t debate that part, just go with
> it for now], such as the ability to scale a point by a scalar using * as an
> operator: so in my awesome library “GeometryBase” I write
>
> public func * (left: CGPoint, right: double) -> CGPoint {
> return CGPoint(x: right*left.x, y: right*left.y)
> }
>
> Why public? Well, of course, because I want to use library GeometryBase in
> many apps or other libraries, and now this overload exists in only one place.
>
> But other bright people have the same idea, and now I want to use their
> libraries. (some of them in my company, some of them not.)
>
> And now we’re stuck, because everyone is trying to make up for the same
> (perceived) lack and everyone wants them public so that they don’t have to
> keep sticking them in each library they write.
>
> This is not a made up situation: many people even within one company trying
> to share code somewhat informally are going to write the same code to make
> using CGPoint/Size/Rect easier, and now we can’t share anything safely.
>
> Anybody got some good ideas what to do about this?
>
> [Same question could apply to adding extensions.]
>
>
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>
>
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