Wolfgang, On 06/12/2010 09:43 AM, Wolfgang Schultz wrote: > for (FFSwordBible->getKey(); !FFSwordBible->getKey()->Error(); > FFSwordBible->getKey()->increment(1)) { } >
I haven't looked at the context, so you might be ok, but be sure to position the module to the top at loop initialization. The current initialization clause doesn't do anything. I use: for ((*FFSwordBible) = TOP; !FFSwordBible->Error(); (*FFSwordBible)++) { } You also might want to turn heading on before the loop so you get those as well: ((VerseKey *)FFSwordBible->getKey())->Headings(true); Hope this is useful. Troy _______________________________________________ sword-devel mailing list: sword-devel@crosswire.org http://www.crosswire.org/mailman/listinfo/sword-devel Instructions to unsubscribe/change your settings at above page