Did you come across many LastError issues on Windows... as they are a 
problem with FPC 2.2.0 when you use threads on Windows

Jeremy Darling wrote:
> I play a lot of text based games that all use ANSI graphics.  Got 
> tired of the closed source or limited trial versions of applications 
> for these so I decided to write my own.  ATerm is the first step 
> towards that.  Since its pretty much all native code I thought it was 
> also a good example of Synapse, though after this weekend I know I 
> have some work to do :(.  Taking it home and building it on a 
> different windows box showed some problems.  Package has been cleaned 
> up but I still have to move some of the threaded code out of threads 
> all together, mainly due to FPC's lack of proper support for Mac 
> threading (I tried all of the examples and reading on the boards but 
> it seems Mac changed something in Leopard that is stopping it from 
> working).  Synapse seems to be working fine on Leopard after making 
> the change.
>
> Yes, on the other issue, it was a typo on my behalf (dough).  IfDef 
> seemed to fix the problems, once I get it building and running on the 
> Mac I'll let you know.
>
> There will be another version that has more features, but thats a ways 
> off (after all current features work on all platforms).
>
>  - Jeremy


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