You might be able to get some feedback from the socket class via THTTPSend.Sock.LastError/LastErrorDesc if you're debugging connection issues.
-b On 09/04/2010 11:35 AM, Natalie Vincent wrote: >> Since that may not change any time soon, what is the mandated way of >> checking that the client has successfully connected? >> > Ha. *looks sheepish* I could of course just check the result of the HTTPMethod > method... Idiot me. I still think it should default to 0 though, because the > ResultCode should be received from the server by definition. > > N@ > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > synalist-public mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/synalist-public > > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ synalist-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/synalist-public
