Bugs item #1790903, was opened at 2007-09-09 02:16
Message generated for change (Comment added) made by dooglus
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Category: None
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: dooglus (dooglus)
Assigned to: Nobody/Anonymous (nobody)
Summary: plant layer looks alternately ugly and messy

Initial Comment:
http://dooglus.rincevent.net/synfig/plant-zoom.png shows the same plant at 
slightly different zoom levels.

If the particles are less than one pixel in size (like in the top image) then 
they are anti-aliased properly, except at the edges of the 64x64 cells, leading 
to a grid pattern showing.

If the particles are more than one pixel in size, they're drawn without 
anti-aliasing, leading to the rough looking lower image.

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>Comment By: dooglus (dooglus)
Date: 2007-09-10 22:16

Message:
Logged In: YES 
user_id=1546005
Originator: YES

Added anti-aliasing for all sizes of particle in r646.  Finished messing
with the plant layer in r648.

In previous versions of the code there was an odd 'fudge factor' whereby
the size of a pixel was scaled by 12/sqrt(stem size) if it was less than 1
pixel.  I've left that commented out for now.  It affects how plant layers
look a little, but this can be compensated for by using a different stem
size.

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