Bugs item #1831355, was opened at 2007-11-13 22:29
Message generated for change (Comment added) made by genete
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Category: Render Artifact
Group: SVN version
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Genete (genete)
Assigned to: Nobody/Anonymous (nobody)
Summary: Noise distort on inverted text renders bad beyond 100% zoom

Initial Comment:
Using svn 1141

1) Create a text layer. Check on "Invert" parameter.
2) Add a Noise distort layer over it. Default values.
3) Set zoom bigger than 100%
4) Change the Blend method to the noise layer and you'll obtain following 
result on visual render on the main window:

Composite - OK
Straight - NOK
Onto - OK
Straight Onto - NOK
Behind - OK
Screen - NOK
Overlay  - NOK
Hard Light - NOK
Multiply - NOK
Divide - NOK
Add - NOK
Subtract - NOK
Difference - NOK
Brighten - OK
Darken - OK
Color - OK
Hue - OK
Saturation - OK
Luminance - OK
Alpha Over  - NOK

The window render is broken on squares (same than the ones that are being 
created when render a new change).
The render on file is correct for Straight method. I've not tested if all the 
wrong blend methods render OK in the file. 

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>Comment By: Genete (genete)
Date: 2007-11-21 00:51

Message:
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Yes you're right, but it is harder to distinguish between the noise and
the bad render

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Comment By: dooglus (dooglus)
Date: 2007-11-20 09:43

Message:
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The same seems to be true even if the text isn't inverted isn't it?

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