Bugs item #2684968, was opened at 2009-03-12 18:02 Message generated for change (Comment added) made by zelgadis_ksee You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=2684968&group_id=144022
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Usability Group: Latest release Status: Open Resolution: None Priority: 1 Private: No Submitted By: David Rylander (rylleman) Assigned to: Nobody/Anonymous (nobody) Summary: Renders is one frame short. Initial Comment: The last frame in selected frame range never gets rendered. If frame range is set to start frame 10 and end frame 20 the rendered image sequence is in the range "output.010.png" to "output.019.png". If you render a portion of the timeline you can set end frame to one frame higher than you want to render but if you render the whole scene length you can't set end frame to one later than end frame. Desired beavior would of course be to render the whole set frame range, including the last frame. ---------------------------------------------------------------------- Comment By: Konstantin Dmitriev (zelgadis_ksee) Date: 2010-04-12 12:04 Message: Mmmm... It was me who commented below. ^___^'' ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2010-04-12 12:02 Message: I agree with rylleman. ---------------------------------------------------------------------- Comment By: David Rylander (rylleman) Date: 2010-04-06 03:09 Message: >Nikitakit. It is a bug. Why would you consider loops when rendering? The frames you specify should be rendered. Period. If you want to loop you have to manually set animation to 1 frame shorter. This is not anything that should be assumed by the software. The software should render what you tell it to. ---------------------------------------------------------------------- Comment By: nikitakit (nikitakit) Date: 2010-04-02 09:13 Message: I wouldn't consider this a bug. Suppose you are rendering an looped animation from 0 seconds to 3. (That is, the frame at 3 seconds is the same as the one at 0). You will get: * 72 frames of output (at 24 fps): this is exactly 3 seconds long, as expected * every frame is distinct: you don't render the start/end of a loop twice On the other hand, rendering the last frame would make the animation 3 and 1/24 seconds long, and require the user to discard the last frame in order to do a proper loop. ---------------------------------------------------------------------- Comment By: Genete (genete) Date: 2009-03-13 03:08 Message: Confirmed as still a problem in the latest SVN ---------------------------------------------------------------------- Comment By: Genete (genete) Date: 2009-03-13 03:08 Message: Hmmm. I believe it was solved long time ago... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=757416&aid=2684968&group_id=144022 ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Synfig-devl mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/synfig-devl
