It's great to hear your dedication Carlos! In my opinion speed is the most important "feature". For Synfig becoming a more attractive app to animators the workflow and work has to be as fast as possible. Especially when using pixel images Synfig is very slow. If you use an image sequence as animation reference in the background, even with very low quality settings and low-res images it's impossible to get any decent update speed of the canvas, scrubbing is a pain. I tried using Synfig for pixel image cut-out animation but had to give up due to the workflow becoming way much too slow.
Also final render is very slow but this is not such a big issue as gui being slow I think. Render can be done in the background or at nights. I'm used to slow rendering from working in other software as 3d-software, comp-software and video editing software. They all take quite some time rendering. Bones is very interesting and desireable but to be able to use them with ease Synfig needs to be fast working with. Single window mode is not that important to me. It would be nice to have but I can still work in multiple window setup as now. Handles for waypoints is also highly interesting but comes in at #3 in my list, after speedup and bones. A very good long time goal. Another larger rework in Synfig i feel is a bit important would be the timeline. It is now a little cumbersome working with; you can only select multiple waypoints by clicking them one by one. A dragbox would be a tremendous help. Also you can only select waypoints for one channel at a time, change interpolation on a single waypoint at a time etc. -David (aka rylleman) 2012-02-03 12:14, Carlos López González skrev: > Hi! > As you may already know, I'm willing to make a big, noticiable, change > on Synfig to be developed during 2012. > I would like to first discuss what is needed to be fixed or developed > in Synfig to make it change in a way that the community turns the eyes > to it. Of course always in a good way! ^__^ > As it is already know, proposed changes must be in union with > available resources to be able to make the change possible in a > reasonable time. > I'm feeling with the mood to start to develop a big feature and my > proposals to select from are: > (not in any preference order) > 1) Continue with Bones development. It needs a GUI that makes it usable. > 2) Single window GUI. There is currently a brainstorm about that > matter on the forum. > 3) Add a new renderer to the whole Synfig: Cairo graphics render. It > should speed up GUI and output performance. It would continue the work > from nikitakit that is partially implemented. > 4) Add handles to the waypoints on curves panel. Allow selection of > multiple levels of waypoints. A new "per layer" waypoint timetracker > that will allow to sync many scatered layers waypoints at the same time. > > The question to discuss is: > Which feature should be selectd to implement and why? > Do you think there is other feature more important and that would make > more impact than listed that is worth to review? > > Thanks for participate! > > -- > Carlos > http://synfig.org > ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ Synfig-devl mailing list Synfig-devl@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/synfig-devl