Bugs item #2780649, was opened at 2009-04-24 10:26
Message generated for change (Comment added) made by zelgadis_ksee
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Gerco Ballintijn (gballintijn)
Assigned to: Nobody/Anonymous (nobody)
Summary: Threaded renderer doesn't cleanup child processes

Initial Comment:
The threaded renderer uses the Unix pipe/fork paradigm 
(synfig-core/src/synfig/renderer.cpp, line 402) to distribute the workload over 
multiple processes. However, it does not use the wait() system call to clean up 
(zombie) child processes. Since the threaded renderer can fork a significant 
number of processes, a significant number of zombie processes can be left 
hanging as long as the main synfig process runs. Note: the zombies are 
obviously cleaned up after the main synfig process exits.

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Comment By: Konstantin Dmitriev (zelgadis_ksee)
Date: 2012-12-26 04:16

Message:
This bugtracker is no longer active. The issue is moved to the new
bugtracker - http://synfig.org/issues/thebuggenie/synfig

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=757416&aid=2780649&group_id=144022

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