Bugs item #2897602, was opened at 2009-11-14 00:31
Message generated for change (Comment added) made by zelgadis_ksee
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Category: Render Artifact
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Genete (genete)
Assigned to: Nobody/Anonymous (nobody)
Summary: Integer valuenodes interpolate wrongly

Initial Comment:
Although there are not many layers or Value Nodes that uses integers as 
Parameter of sub Parameter, the integer valuenode does incorrectly the 
interpolation.
To understand what is happening do the following:
0) Create a new document and set its fps to be 10 (10 frames per second)
1) Create any layer (a circle for example)
2) Select any parameter and convert it to Random. For example the circle's 
Radius.
3) Expand the Random Value Node and find the Seed sub parameter it is an 
integer.
4) Enter in animation mode.
5) At frame 0f edit the Seed sub parameter and set it to be 0
6) At frame 3s (or 30f at 10 fps) set it to be 30
7) Now select the Seed sub parameter and watch the curve produced in the graph 
panel. It is a step curve (it is integer) as it is supposed to be but the step 
is 3 units of eight!. There is not reason to make it by each three steps 
(because it there are 30 frames for a variation of 30 units so there it room 
for intermediate steps.

It is a bug.
Attached is a sample file. 
It has two circles, one showing the problem (Integer interpolation) and other 
showing the correct behavior after convert the integer value to scale and set 
the link to be 1 and the scalar to be interpolated from 0 to 30)

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Comment By: Konstantin Dmitriev (zelgadis_ksee)
Date: 2012-12-26 04:17

Message:
This bugtracker is no longer active. The issue is moved to the new
bugtracker - http://synfig.org/issues/thebuggenie/synfig

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=757416&aid=2897602&group_id=144022

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