Hello there, 

We expect of synfig to be productive enough for animation project. 
In this sense we need to build an efficient(1) & robust(2) tool. 

(1) Synfig efficient tool ? I think we are near the case. In the computer 
graphics universe where Synfig act, interpolated animation, they are few 
software (and even less in floss galaxy) who did what the Synfig ship is able 
to. Sound layer or other useful stuff can still be added to give an impressive 
integrated tools. Also there is the User Interface newlook who is arriving days 
after days. 

(2) Synfig robust tool ? Not in all case ... to be nice. 

What you did Yvan about warning message is already very important in this 
sense. 
But, we need to go further, so, what do you think to plan to make one of this 
days a "make synfig robust" tour - code session ? 
That means to plan a version (0.64.2 ?) to work especially on this topic and 
try to catch some nasty insects and other star dust present , here , there, in 
the recipe. 

Note : i do not have magical powder or crystal ball to be sure this version 
will be more robust, but, this can give a chance to be. 

(crazy idea : add permanently a lot of debug messages under #ifdef 
LOTOFDEBUG_MyCppFile everywhere in the ship) 

ship:(ya! 
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