Hi!
Realistically, to properly choose a development priority it's need to
balance between need and effort.
As I've mentioned several times, current bones implementation is not the
really good implementation. As Konstantin sated at the LGM development
priorities meeting, a bone feature has to be implemented via layer, that
is, context based.
Current bone code is valuenode based so it has to be rewritten completed to
turn it into a context based. Maths are there in the current code, so the
big deal is not the maths but the integration with the render system.
On the other hand, sound layer implemented via "no jack mode" is not
realistic until the on canvas playing with live feedback is a reality.
Since some wanted features are dependent on others, I think that those
others must be implemented
>
> 2013/10/26 Yu Chen <[email protected]>:
> > Hi Konstantin and Carlos,
> >
> > I'm going to claim 300$ for the campaign of next month, and personally, I
> > prefer one of two: sound layer and bone layer. But since you would better
> > knowing which one is more reality in one month of development, could you
> > please comment here? Or you have other options instead of the above. My
> > attending of this campaign is not because I need those two features for
> my
> > life or job, the only reasons are I am enjoying my stay here with you and
> > the other people from community, and hope to help Synfig development as
> much
> > as I can.
> >
> > Enjoy synfiging ^_^
>
> Hi, Yu!
>
> This is a great news for us! Thank you!
>
> About the priorities. I think the bones priority is more real sound
> layer. From one hand, the bones feature is already have some code.
> From the other hand, the sound problem is related to solving real-time
> visualization problem, which is hard to estimate. (BTW, Carlos
> recently made some really neat implementation of new rendering type
> trying to achieve the real-time feedback. But shame on me, I haven't
> managed to test it yet!)
> Also, the sound problem can be partially resolved by the implementing
> JACK integration, which (I believe) can be done in much cheaper than
> $300. ^__^
>
> Finally, about other options. From my point of view, the
> frame-by-frame animation support would be a total favorite for many
> animators.
>
> Best,
> K.
>
>
> --
> http://morevnaproject.org/
>
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