Hi!
I've seen that the direction of the bones development is to remove.the
setup values from the bones.
P L E A S E, do not remove that values! They are essential for a right
working with the bones. Believe me, each bone must have a set of values
where the influence over the point is null. It not, you cannot reuse
animated skeletons in others characters. If you remove those values,
results of the transformed points under bone influence is not predictable,
and depends on which time the point is bound to the bone.
I don't have time for a longer explanation, but please, trust me. :-)
Cheers!
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