I'm sorry because I said here <https://github.com/synfig/synfig/pull/199>
that I was going to make an "Append" value node to go along with "Reverse",
and I haven't gotten around to it in forever. :P I hate it when I do stuff
like that.

Anyway, what I'm working on isn't quite an improvement to easelSif. It's an
entirely separate project with a different (though, I think, probably more
useful) aim. The gist of it is, I want to use Synfig animations in a game,
but raw sifs are too bulky and too slow to parse and render; I expect to
end up with hundreds of animations in the game, and with several on-screen
at any given time and the game running at 60 FPS, that also adds up to
hundreds of renders per second. What's more, I want the game to run well on
phones because I'm a lunatic. So I'm writing a utility that processes sif
files and converts them into a custom format called Plush, which is very
small and runs very fast.

I've got to finish hacking my unenthusiastic way through the sif file
format before I can get to all that cool stuff, since I decided to write
the converter in JavaScript, too. But that's what I'm working on, so yeah,
look forward to it.

On Sat, Oct 24, 2015 at 8:41 AM, <d.j....@free.fr> wrote:

> >From: Permutator ​ <permutatorem@gm...> - 2015-10-10 21:34:04
> >[...]
> >Also, sorry I haven't been active in... sheesh, two months?
>
> You does'nt have to be sorry against "us" and nice to see that you still
> keep an eye on the project.
>
> >I know easelSif already exists, and it's really cool,
> >but I have a specific use case in mind for this, ...
>
> Are you thinking to improve easelSif ? that could be very interesting !
> And even incredible has a rendering target !
>
> see'ya
>
>
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