I'm sorry because I said here <https://github.com/synfig/synfig/pull/199> that I was going to make an "Append" value node to go along with "Reverse", and I haven't gotten around to it in forever. :P I hate it when I do stuff like that.
Anyway, what I'm working on isn't quite an improvement to easelSif. It's an entirely separate project with a different (though, I think, probably more useful) aim. The gist of it is, I want to use Synfig animations in a game, but raw sifs are too bulky and too slow to parse and render; I expect to end up with hundreds of animations in the game, and with several on-screen at any given time and the game running at 60 FPS, that also adds up to hundreds of renders per second. What's more, I want the game to run well on phones because I'm a lunatic. So I'm writing a utility that processes sif files and converts them into a custom format called Plush, which is very small and runs very fast. I've got to finish hacking my unenthusiastic way through the sif file format before I can get to all that cool stuff, since I decided to write the converter in JavaScript, too. But that's what I'm working on, so yeah, look forward to it. On Sat, Oct 24, 2015 at 8:41 AM, <d.j....@free.fr> wrote: > >From: Permutator <permutatorem@gm...> - 2015-10-10 21:34:04 > >[...] > >Also, sorry I haven't been active in... sheesh, two months? > > You does'nt have to be sorry against "us" and nice to see that you still > keep an eye on the project. > > >I know easelSif already exists, and it's really cool, > >but I have a specific use case in mind for this, ... > > Are you thinking to improve easelSif ? that could be very interesting ! > And even incredible has a rendering target ! > > see'ya > > > ------------------------------------------------------------------------------ > _______________________________________________ > Synfig-devl mailing list > Synfig-devl@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/synfig-devl >
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