On 1 February 2010 13:38, Anthony <o...@inbox.org> wrote:
> It's trivial with areas.  If the borders touch, the areas touch.  You can't
> do that using a way and a width, unless you expect to do a bunch of
> calculations behind the scenes (in the editors, in the routers, in the
> renderers, etc).

Which would happen with areas too, since we're dealing with vectors
everything has to be calculated from points and extrapolated as to
where the area should exist as a raster type image.

> I'm assuming the data is being put on the nodes, because that's the
> suggestion.  Nodes can be shared by multiple ways.  If you're saying that's

I'm not sure what I'm saying yet.

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