2009/11/11 Michael <spam...@gmx-ist-cool.de>:
> PS: @John, maybe others are interested, too: I think I saw an in-memory
> cache mentioned in the code. So at least a few images are probably cached.

I realise it caches to memory, Brendan's email confirms it by needing
> 256M of ram to run.

I was hoping to be able to cache to hdd though, to reduce load on
nearmap's server if you need to re-request the same tiles, and doing
it this way may even reduce the memory needed since you only need to
store tiles in memory that are displayed on screen, rather than
holding unneeded tiles in memory.

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